Seraphelle Clochette

"To check Ampoule's profile, please reach over to Ampoule's tab subpage."Seraphelle Clochette (せらふぃた 呼び鈴 Seraphita Yobirin), also known as Sera, is one of the main protagonists of the GalaxyFantasy story project.

After Season 3, Ampoule Ephraím (アンプル・エフライン Anpuru Efurain), also known as Amp, replaces Seraphelle, being her original persona. She becomes a secondary character of the GALAXYFANTASY story project, and one of the main protagonists of the spinoff GALAXYFANTASY: Ephraím Records.

Though she seems small and weak at first glance, she manages to get recommended into the legendary Kepler Star Academy as an Elite Student. She is the only character seen to have a X-ranked Flair.

She is an archetypical ditz, often making dim-witted, scatterbrained, remarks, which is tied to her origins and backstory. She is feebleminded and seems to be emotionally immature at times. As Ampoule, she is seen to be rather emotionless and barely have a humane personality.

Physical
She has long, off-white hair that are slightly lavender coloured and end towards her knees in length. She has red eyes with star-shaped irises, red horns that are partially hidden by a headband. Seraphelle has razor, pointy shark-like teeth throughout her entire mouth. She has a red tail that ends into a bell. She also seems to have a bright red jewel stuck on her upper chest that pulses like a heart, that is the centrepiece of her body functions (as long as the jewel is intact, Seraphelle will heal of any wounds and be in good health). Her red horns, eyes, tail and the jewel all seem to glow in a vivid red light, which makes them visible in complete darkness. Her feet seem to be very small.

Though, this is half the part of Seraphelle's appearance. As she can naturally turn into any object that contains a blade, her appearance changes as her form does as well. Her weapon forms have a unified appearance which consists of pitch, glossy black metal accompanied by gold ornaments. The bladed parts of the object may light up with Ether energy, or any form of energy that is passed through her wielder, such as heat, light or electricity by example.

She wears her hairband most of the time, as well as her earrings. She seems to have a tendency to put a lot of bells and stars on her attires. The pair of bells on her right horns are never removed, so are her bracelets that have a pair of bells each as well.

Seraphelle across her costume and clothing sets, she wears silky pantyhoses almost all the times, and she feels comfortable not wearing a skirt or a dress if she wears them.

Artifice Race Attributes
Seraphelle is a Artifice, an artificial lifeform species created by the Ancients. Artifices are always modelled after a real species counterpart following the Artifice Law, which means a Artifice cannot be racially unique. The major differences to distinguish a Artifice from a true biological counterpart are commonly found in their eyes having computerised vision, the "perfectly rounded ears" (excluding Type-As), the unnatural colour of their hair and the presence of a Jewel Core, if present. They also have the particularity of being ever youngful, as they cannot age.

She is modelled after the Ancient Type-C subspecies, who have a pair of horns and a tail, imbued by Ether. The most important physical attribute of a Artifice is their mineral-like body structure that mimics biological ones, thanks to nanotechnologies. When coupled to a Jewel Core, all of a, Artifice's inner mechanisms are located within the Core, making the body only an external body shape.

Even though Seraphelle, and Artifices are seen to have a navel, a sex attribute, toes and a pair of breasts, which are not necessary for her vital functions, they are present mostly as aesthetic value and to make Artifices as close to a biological species as possible, both for appearance and cultural roles. An Artifice should be able to blend in the masses by being able to buy clothes from their real species counterpart, and able to do everything real species can do.

However, the only part that Seraphelle and Artifices lack is a proper reproductive systems because of the Artifice Law. They can have intercourse, but bearing children with their genes or mixed with a partner's is impossible. Seraphelle is seen capable of being a Meiosis cloning machine in Season 2, which is a specific feature written for her Core.

Student Uniform
Seraphelle wears a particular red uniform, to match her ether colours. A belt can be found on her uniform, there are bells and attachments for weapons on the belt. The uniform is very short, which ends around her hips.

Her shirt is black, which is explained by the fact that Elite students have to wear black shirts to stand out from the regular students. She wears a choker as neckwear, which has a huge bell attached to it.

She wears a silk, black pantyhose notably due to her flair. She explains that any clothes she wears that aren't skin-tight turn into a scabbard once she becomes a weapon. If she wore pants or thigh high socks, this would make the scabbard too heavy. There are ornaments on her knee, which serve as small protection in case she uses her legs to fight.

Her platform shoes are tiny and are sometimes mistaken for being part of the pantyhose, because of the similar colour. Her shoes have reinforcements on the front and back of the foot, and the big star lets her tighten the shoes similar to laces or Velcro's. It is important to note that Seraphelle's platforms are very high, granting her an almost 10cm height difference between wearing her shoes and not wearing them. Her explanation is because she is small, the platforms allow her to look a bit taller.

Quest Equipment
Seraphelle wears a very lightweight leotard and a cape. She has belts and pockets in order to store essentials for Moments and Quests, along with weaponry she can carry. The reasoning behind this light clothing is because most of the time she is assisting someone rather than going on a Quest by her own, and she needs to turn into weapons and objects. The fact that she has light clothing helps her transform without creating a scabbard which can be a burden for her wielder.

Her equipment makes her very exposed to attacks. Usually this is a major issue for conquest and hunting quests, but Seraphelle has an extreme resilience to pain, due to being many times more sensible to pain as an object. There is also the fact that similar to unicellular characters (such as Lymée and Autumn) and Leïla, her external body can regenerate quite quickly.

Meanwhile thanks to having close to nothing on her, she can take advantage of her incredible agility if she needs to be on her own, which balances out her being exposed.

Casual Clothing
Seraphelle wears a rather simple dress that compliments her Jewel Core and exposes her upper chest area. When it is a bit colder, she is seen wearing long sleeved gloves and silk white stockings beneath thigh high socks. Her sides and back is exposed so the dress isn't being lifted by her tail, which would expose her butt.

Unless many students, Seraphelle can still be seen wearing her Flair Badge on almost all her other clothing sets. She explains that she put a badge on every clothing she has at the beginning of the year, and always forgets to remove them.

Other Attires

 *  Gymnastics Set:  Seraphelle's main hobby is gymnastics, so naturally she has clothing to exercise or practise the sport. She is seen to tie her hair in a ponytail and sometimes a bun. She wears a gym leotard with silk white pantyhose.
 *  Tribe Set:  Set seen in Season 2, where Seraphelle's character arc leads her to temporarily leave the Academy by being abducted from Astoltian tribes. She gets used to live with them, and she starts wearing the same clothing as them, which is just a simple piece of cloth, Seraphelle wears stocking because she no longer has shoes and doesn't have pants. She is later down hair-dressed with traditional braid that is known to be worn for the acquired "Mother Status" within the tribes. She is sometimes seen wearing it later in the Season as casual clothing.
 *  Lymée Copycat:  When Seraphelle starts dating Lymée, she wears the same clothes as Lymée for no other reason aside from the fact that Seraphelle sleeps at Lymée's room and ends up "accidentally" clothing Lymée's wardrobe, however Lymée is much, much taller than Seraphelle which makes Seraphelle seem like she is wearing pajamas or oversized clothing.

Gallery
"See also: Seraphelle's Gallery."

Hobbies
Seraphelle has a couple hobbies she caters to while attending school.


 * She mainly practises gymnastics to keep her flexibility and dexterity at best all times. She also incorporates her gymnastic practise into her fighting style. It results in her having a very particular way of fighting with weapons, almost akin to a dance or performance.


 * Seraphelle is also seen to be able to play cello. She does not train or exercise music as much as others but seems very proficient at playing this instrument. It is interesting to point out that due to her small size, a cello almost matches her entire body size, which makes her play upright sometimes.
 * She is seen to practise swordsmanship such as fencing, kendo, but also many other weapon martial arts along with Lymée. This helps Lymée to better wield and fight with Seraphelle's weapon forms.

Diet
Seraphelle has a unique diet which was programmed in her Jewel Core. She has many cravings which puts her in an almost constant state of hunger, to a point that if she does not ease them within 3 hours she is going to become incomprehensible and will chase her cravings without any other consideration, thoughts or feelings. Seraphelle established a "rank" of the things that ease her cravings from the most efficient to the least, and they all seem to be human body fluids:


 * The most efficient is semen to ease her cravings. Easily explained by her origins, but having sex one night should be sufficient for a couple days.
 * The second top is blood, having a small phial three times a day is sufficient to keep herself eased. Leïla and Anaelle provide some to her in secret.
 * The third most efficient is tears. A couple pellets would be able to make her eased for a week, but it is hard for her to obtain them.
 * Sweat and saliva are not efficient due to how awkward it needs to be had. Seraphelle does not explain the quantity she needs to be eased for any amount of time.

These cravings however seem to only apply to Miktamkind species and the Ancient race, as they are a more traditional form of humans able to secrete these body fluids. People such as Lymée, Autumn and Erza cannot provide these to Seraphelle because of their vastly different biological composition. Because of the awkwardness of this part of her diet, she only revealed it to certain people that are close to her, such as Leïla.

Aside from the body fluids, Seraphelle tells everyone that in a traditional sense, she is carnivorous which is rather unique as all students coming from different species either have evolved to become omnivorous, have ether as part of their diet, or remained herbivorous. Seraphelle can eat anything else that isn't meat, however it does not ease her cravings and she cannot taste, which explains why she tells Leïla that vegetables are so dull. She is seen to eat obscene amounts of meat to counteract her body fluid cravings that she doesn't want to ease directly, after realizing it was not acceptable to use people for it.

Stardust Brew
Seraphelle's strangest quirk, according to her is being able to create a powerful sweet drink out of her saliva. She does not know the reason behind her ability to do so, but suspects it has to do with the reason as to why she was created to begin with. Seraphelle produces a ridiculous amount of saliva. She can fill up bottles worth of it in mere minutes. Apparently to those who tasted, it has an incredible and powerful sweet taste, so good that it would make someone addicted. It also explains Seraphelle's insanely powerful pheromones that can be smelled miles away by people like Frost and Albanam.

That strange quirk ends up becoming an inside joke within the student group, as she makes bottles of it so others could drink it, while most of them are not aware it comes from Seraphelle's saliva. However according to many, it seems to be rather nutritious due to being mostly ether.

Phase Shift Phenomenon
Seraphelle/Amp, is known to have what is called a "Phase Phenomenon Shift", which as a brief explanation means that no matter what happens, anyone that stays relatively close to her for a moderate amount of time, will end up falling in love with her. Some may not be aware, and the acknowledgment of this phenomenon puts those concerned into questioning whether their love towards Seraphelle/Amp was genuine or coming from the phenomenon. This phenomenon was born out of the contact with the Apocrypha Relic, which can give that type of power, originating within the desires of Conn'el to have a caretaker and someone that would give affection, love and intimacy to him.

This phenomenon seems to not affect other Artifices as Hannah does not develop feelings for her. It is also worth mentioning that, whenever Seraphelle/Amp confess their feelings to the person in question, it seemingly cancels the phenomenon, as it was the case for Conn'el and Praxis, who are the ones that discovered the phenomenon and managed to mitigate their feelings towards her. Yurielle and Lymée on the other hand, seem to still be in love with her despite the confession which may point to genuine love, however Yurielle is still unsure. The phenomenon can cycle multiple times if the person is still close to Seraphelle/Amp's presence, where people can fall in love again, despite knowing that it isn't true feelings and creates discomfort until Seraphelle/AMP confesses.

Seraphelle/Amp is not aware of the phenomenon, as nobody wants to talk about it to her, because she is expected to not understand. Here is a list of people who have been affected by her phenomenon:


 * Conn'el ; Praxis ; Dessert ; Bellion ; Hal have fallen in love with Seraphelle/Amp, however after the confession they no longer have feelings toward her, unless they are still close to her which creates a continuous cycle, which happens once for Conn'el in Season 3.
 * Lymée and Yurielle have fallen in love with Seraphelle/Amp as well, but they still have feelings towards her despite the confession, which may point towards a genuine love for her. She does state that she still very much loves Lymée even after departing the school.

Personality
In GALAXYFANTASY, Seraphelle is also known as Ampoule in her backstory, the two do not share the same persona due to the nature of an Artifice's personality system. This creates a split personality in which, the two cannot interact as they replace the other. This makes some characters having difficulty to navigate with Seraphelle in Season 3, due to the very different attitude, behaviour and personality change she went through by going back to her original persona.

Both personas however do share similarities, such as:


 * ignorance, being dim-witted (mentally inferior to humans, limited comprehension capability) ;
 * the lack of feeling a self, conscious or proper humanity (affirmation of being an object) ;
 * logical indecency (Artifice features must be in place for a reason) ;
 * being affectionate, tactile and intimate regardless of the person encountered (lack of characterisation and importance) ;
 * making logical decisions to a fault (lack of understanding human bias) ;

The persona of Seraphelle, was created by Wilhelm after getting hold of Amp. He implemented a Simulated Personality which seemingly gave her a human personality that does not resemble whatsoever what Amp used to be. It is only a temporary measure because, she was not designed with this implementation in mind, and would lose that personality as soon as her Jewel Core resets. Seraphelle, like all main characters, possesses 3 main personality traits, and 3 secondary ones.

Abstraction
The major defining trait of Seraphelle is how she handles day-to-day life. She is abysmally absent-minded that it's very difficult for anyone to build up a relationship with her. She is not aware of most things that are either talked about or rumoured amongst students and she needs to be directly talked to for her to be in the known. As everything flies over her head, she seems not able to focus and look around at what is happening nor what is the big picture of occurring events. She constantly needs to be reminded of what is happening, or what she missed completely.

Her lack of insight, awareness and focus easily explains why Seraphelle is forgetful and dim-witted, since she only remembers her own experience and not other's. To remedy that problem, she started writing a journal so she wouldn't forget what she saw and experienced each day. However with enough time, she disassociate with the events written in the journal and feels like a spectator to her own past events.

Passion
Seraphelle's second major trait that defines how she is always passionate about everything and anything that happens, and her great determination to reach certain goals. She gets excited about everything that life, or a simple day can throw at her, very similar to a child discovering life. Seraphelle is always excited to see what's next, and more importantly putting her heart into what she truly cares for; her friends and her studies. Even if she struggles a lot with everything, all of her friends acknowledge the amount of extra work Seraphelle puts in to be on par with everyone else.

Seraphelle's passion not only applies to her close friends, but to every student, she subconsciously thinks about protecting them. Thanks to that attitude, nobody dares to bear animosity towards her, because of how amiable she is.

Rationale
Seraphelle makes logical decisions to a fault, not taking into account other people's emotions or feelings. Her actions are seen as illogical in the eyes of others as feelings is the major decision maker in humans, rather than making decisions based on factual evidence. As she learns to be more and more humane, she still seems to make impulsive actions that barely accounts people in question.

This logical extreme puts Seraphelle into questioning her very sense of self, knowing that she was created by a human, if she no longer fulfils the purpose she was created for, that she is no longer of need and should be disposed of. It is that train of thought that led to her Reset in Season 2.

Gluttony
Due to her needs that have been written as an Artifice, she is almost always in a state of hunger for the cravings that were designed for her. After realizing that she cannot just use people to ease her cravings, she resorts to eating a lot of meat, almost 5 times a day. A good amount of her remarks are about eating, whether it's asking when she will eat or that she cannot wait until she can eat.

Selflessness
Seraphelle's is very subservient and selfless, often putting others' security and wellness over hers, as she internalizes everything. That aspect of her personality is very noticeable when she turns into weapons for her classmates; as her weapon body receive hits, it wounds and hurts her. She would rather put up with the pain and endure it silently than telling others to wield her properly. This attitude puts other students into a difficult spot as they don't wanna hurt her, however Seraphelle still reinforces the idea that she can deal with any amount of pain as long as it puts others into safety.

Because of this trait, Seraphelle grows to have immense and spectacular resilience towards pain and overall damage to her body, while also mastering her accumulative powers so she can be wielded by virtually anybody that holds a Flair or particular ability so she can feel useful at all times.

Indecency
Seraphelle gets to be popular amongst the students not only for her feats, but for her indecency as well. Because of her origins, she is often too tactile and intimate with people, as she violates their privacy and intimacy she gets involved into intimacy acts because of her needs, and sometimes merely talk to people for that purpose alone. She learns that this behaviour is not acceptable quite fast and finds a solution with Leïla.

In Season 3
Ampoule makes her comeback. After Seraphelle resets her Jewel Core, it gets rid of all additional implementations made by Wilhelm. In the code source, her name is [Amp RE:] now, because Lady Melia has infused Amp's integral data including memory of her life from creation up until the reset, her appearances, and her abilities, which normally gets wiped during a reset. This causes Amp to have a much developed personality without having a simulated layer. While she retains her speech pattern and her input style, she is able to make more intricate phrases if needed and can give opinions of her own, but categorically refuses to.

As she is now Yurielle's Artifice due to being awakened by her, it makes Yurielle her Meister. The two are accompanied by Hannah, the friend of both Yurielle and Amp. Yurielle enters in conflict with herself, due to the Phase Phenomenon that Amp is excerpting on her which messes up with her feelings. Even though Ampoule makes the confession, Yurielle is still unsure as to whether the feelings are genuine or not. On top of that, she is uncomfortable with the thought that she loves her sister, although not biological, which is uncommon for Southern Ancients, but very common for Northerners, such as Hannah.

It is later revealed that, the persona and memories of Seraphelle never left the Jewel Core and shares it with Ampoule, as they both decide that they would merge together. This results first in a spectrum of Ampoule and Seraphelle depending on who she is talking to, from being very "Ampoule" to her family, to being very "Seraphelle" with Lymée when she joins the team. The difference between the two get less and less noticeable with time and it no longer feels like there are two personalities within Ampoule. Ampoule absorbed all of Seraphelle's personality traits while Seraphelle absorbed all of Ampoule's behaviour and attitude, and the two blended homogenously.

Background
"To have complete, and thorough information on Seraphelle's background, please head over to the Background Tab to access the Background Subpage."Due to Seraphelle's inability to retain memories, it is hard to track down her past history. She herself is not aware of what happened prior to getting enrolled in the Academy. She gradually uncovers her past during the end of Season 1 and throughout Season 2, leading to her final motives in the season leading to her Reset. Thankfully, Lady Melia has been observing her, she has complete and thorough memories of Seraphelle's past. In the last Season, she unveils Sera's extensive past after her awakening to the other students.

Seraphelle was created between 20 to 50 years prior to the events of GALAXYFANTASY Season 1. It is not known exactly when the events of her creation took place, as Lady Melia did not give exact year dates in the Federation Calendar. It is clear that Seraphelle is indeed an Artifice, modelled after the Type-C subspecies, and that she was created on the NANUETTA-HF planet.

The backstory explained by Lady Melia confirms that she was initially created as a sex-doll, maid and affection/care giver, and that Wilhelm took her away from her creator and family. It also confirms that Seraphelle is Flairless, because Artifices cannot currently have flairs as the virus cannot infect a Jewel Core and its complex systems. All of Seraphelle's feats were purely from her Artifice features and parameters, and the powers of the Apocrypha bestowed by Lady Melia temporarily. The Origin Flair that was injected to her in Season 2 was also temporary, requiring the consent of its consciousness to activate it, and later get its own body.

Artifice Abilities
Artifice abilities vary from model to model, depending on their purpose and what programs they have installed within. Seraphelle has the ability to turn into weapons, turn into triplets and summon weapons.

Triplets
Seraphelle can turn into triplets. Unlike how clones are known generally, if any of the three receive damage or is killed, the other two suffer the same fate. All bodies are in synchrony in terms of state of being; one cannot be asleep while the other awake, and they cannot do extensive multitasking. There is a neurological loop between the three bodies which share pain, pleasure and other sensations, pass it onto each other and sometimes it gets amplified.

A.B.S. Change
Meaning Alteration Build System (by Seraphelle) or Ampoule Build System (originally), it is unique to Seraphelle and Ampoule. She can turn her body into any object she desires, as long as she has a mental image of its structure and functions. This retroactively applies to the Triplet ability so she can turn one, two or all bodies into different objects to be used. Seraphelle however is more sensible to pain and pleasure in this state.

Blade Summon
Common ability among Artifices, is to summon bladed objects or firearms from their body, however are limited to one type of weapon per person. Seraphelle circumvents that limit thanks to the A.B.S. Change ability. She rarely uses it as these weapons are much more brittle than herself turning into them, it is also a redundant feature.

Flairs
Seraphelle is seen to be able to hold multiple Flairs during the GALAXYFANTASY series. However due to being an Artifice, it is easily explained by the fact that the Flair is only temporary and does not merge with its host. It also creates a strange side-effect, where the Flair will start acting on its own, and if it reaches Awakening may even develop its own consciousness, which is what happened with Origin. As for the Apocrypha Flair, Lady Melia was always attached to it from the beginning. This means that Seraphelle is not truly in control of the Flairs, as she needs constant consent and agreement from Lady Melia and Origin's consciousness in order to use the Flairs.

Apocrypha
Flair temporarily bestowed by Lady Melia when Seraphelle was abducted by Wilhelm, it allows Seraphelle to call upon the Apocrypha and its powers to rise against her enemies. The Flair is also capable of tremendous accumulative powers, that seem to be able to capture any concept Seraphelle can think of, and stockpile it. It can be elemental energy, kinetic energy, light, someone's feelings etc... It has been observed that what Seraphelle accumulates is naturally enhanced by her flair, which is approximatively 3.5 times the originated concept accumulated.

Seraphelle has a hard limit on how much she can accumulate something, and the more she accumulates various concepts at the same time, the less a single concept can be accumulated, similar to the analogy of a bottle with a fixed volume taking different liquids within, the volume is not changing, but the liquid ratios shrink as more are added. She can often be heard saying the following procedures:


 * "Apocrypha Release": in order to activate the flow of the Apocrypha enter Seraphelle's body, also letting her accumulate a concept she desires.
 * "Apocrypha Activation": Seraphelle can channel the Flair's accumulations and powers and release it as attacks.
 * "Apocrypha Awakening": lets Lady Melia completely take over Seraphelle's body to use the full extent of the Apocrypha's powers, making her ether turn golden.

The complicated part of the Apocrypha Flair, is that it isn't truly a Flair, but rather acts like one. The origin behind the name is obviously after the divine device of the Apocrypha and Lady Melia. Seraphelle had this name subconsciously but could not put a finger on why she named it that way.

Seraphelle loses the Apocrypha Flair upon her Reset in Season 3.

Origin
Flair that was injected into Seraphelle during Season 2. Similarly to the Apocrypha Flair, it is a temporary one. It allows her to manipulate and generate any real or imaginary concept. She considers Origin to be the Emissive variant of the Apocrypha, having the same potency and powers but a different expression.

During the Awakening of Origin, it gains its own consciousness, which results in Lady Melia, Origin and Seraphelle sharing the same body. For Seraphelle to use the full extent of the Origin Flair, she screams "Origin!" to let its consciousness know and take over for a very short, but enormous burst of Flair expression.

While everyone think it is impossible for any human being to hold more than one Flair, Seraphelle is seen having both the Apocrypha and Origin Flairs within her body during Season 2. Although it was temporary as Flairs cannot truly integrate into Artifices yet. This means that Seraphelle loses also the Origin Flair during her Reset in Season 3, which leads to Origin having her own body.

Infinity (Season 3)
Leftover feature of the Apocrypha and Origin Flairs; Seraphelle can manipulate, generate, accumulate, channel and multiply any real or imaginary concept. It can vary from simple fundamental forces to abstract concepts such as hope, love or hatred. They get multiplied by 3.5 times if they enter Seraphelle's body, and she can release it in any form she desires. The limitation seems to be the same as when she used to have the Apocrypha and Origin Flairs, which is that she can only activate it in short bursts and the accumulation has a hard limit as well.

This feature stays within Seraphelle even after the Apocrypha and Origin Flairs are technically gone. Lady Melia and Origin say it's their way to apologise to make her believe she had Flairs by making this fake Flair, looking and feeling like one. As it is Ampoule that takes over in Season 3, she is not aware of it until Seraphelle's consciousness wakes up from deep slumber and the both start merging together.

This power is notably seen to be used for Ether techniques and abilities for Seraphelle. She can easily stockpile any concept to then convert it back into Ether Elemental Energy such as explosions and her inherited Ether Skating technique.

This Flair, although technically not a Flair, but rather a new Artifice feature, it would be considered the most powerful one if it was real, thanks to Seraphelle/Ampoule being Artifices, they do not have the biological limiting factor on how powerful a Flair can be.

Explosion
Seraphelle seems to have an affinity towards the explosive element within Ether. She is often seen making them in quests when a foe seems at first out of her team's capabilities. Thanks to the Apocrypha Flair, by accumulating a concept she can turn it into the explosive element of Ether. She even has specific names for some explosions, such as:


 * Hypernova Impact, a strong ball of energy that creates moving pillars and once they are all gathered in one point expands the ball of energy and triggers the explosion.
 * Tsar Bomba, a nuclear-like explosion that creates an immense mushroom cloud and a violent shockwave that destroy everything in a large radius, used usually in desertic or barren terrains.
 * Mushroom Plunge, a follow-up of the previous one, which consists of creating a counter-explosion atop the mushroom cloud in order to bring whatever was in the air back to the ground in a very violent manner, causing the mushroom cloud to collapse as well.
 * Supernova Implosion, is a set of timed explosions that are gathered into a tight space and the pressure then triggers the implosion that leads into a violent explosion that has a more powerful, extended range shockwave and blow than a regular explosion.
 * Stadust Ray, is a concentrated explosion that looks like a concentrated gamma ray.

Ether Skating
Seraphelle lets ether flow throughout her body in order to strengthen it and make it more resilient. It provides a boost in every statistic, although skewed as some gain a more significant boost than others. It is a technique she learned from Lady Melia. As a weapon, Seraphelle lets her accumulated concept flow throughout her body which makes the weapon tremendously more powerful, akin to what magic weapons would be.

Swordsmanship
Seraphelle is proficient in using sword-type weapons despite being one herself. Her proficiency lets her explain better how she needs to be wielded, while also letting wield herself with her triplet ability in order to figure out a tough situation.

Conductor-Player Duo
Unique technique thought out by Seraphelle where she is always accompanied by someone for a duo. Almost everyone got to replicate the idea thanks to the prowess of her and Leïla's duo, but there is a deeper meaning behind it; Seraphelle can turn into weapons and hence let her partner wield her, while giving support. She explains that it's similar to a musical: someone needs to give the rhythm and tempo, while the other needs to play the instrument following the tempo and rhythm. If the two in combat were to attack, it would create chaos and prevent coordination according to Seraphelle, which is why she insists on this technique so only one person actively deals with the fight while the other passively does so, and the roles reverse depending on the situation.

Because the method is so efficient, almost all students ended up forming duos that are relatively permanent or they exchange partners. For others, it allows them to balance any fight by doing a combo of attacking and supporting. The matches can be different for varying results, some duos focus on pure power, some on security, stability, tank, etc...

Academic Abilities
Seraphelle learns a couple skills and abilities that are learned within the Kepler Academy. Seraphelle partakes in several classes and questing studies, notably the Paladin, Idol and Striker classes. This choice of three vastly different classes is mostly to help herself being autonomous alone while providing the maximum of help when she becomes assistive in a quest. Below is a list of skills and abilities Seraphelle learned and actively uses during quests."note: the difference between abilities and skills - a skill is directly triggered by the user for a desired effect, while an ability is a passive attribute granted at any moment or requirement."As all students get to follow three classes, these are the ones that Seraphelle studies and get skills/abilities from. In a case of a game, this would be Seraphelle's gameplay attributes which cannot be changed like other main characters, meanwhile the player, who is able to switch classes, can access the skills but only one class passive ability at a time. The player would also not be able to unlock Seraphelle-specific class skills until they complete her Moment.

Paladin Class skills focus on selflessness and protecting others, and lets students access Resilience and Durability abilities.


 *  Protection:  skill that allows Seraphelle to redirect hits of others to her.
 *  Perfect Parry:  skill that blocks any direct attack to Seraphelle. (does not stack with Protection).
 *  Strong Resistance:  Durability ability that increases Seraphelle's resilience.

Idolmaster Class skills focus on putting the attention onto oneself, while helping others in a pinch by accessing First Encounter and Healing abilities.


 *  Spotlight:  skill that shift all opponent focus onto Seraphelle, leaving other spared from any attack. (Seraphelle exclusive)
 * Waltz Counter: skill that counters and send back any direct hit.
 *  Cure:  Healing ability that removes all status effects of a single ally.

Striker Class skill focus on getting a combat done quickly by landing fast hits, coup de graces, and accessing First Encounter and Agility abilities.


 * Strike: greatly boosts Seraphelle's next attack.
 *  Pressure Pointer:  attack that grants a chance of instakill. (Seraphelle exclusive)
 *  Last Stand:  Striker ability that gradually boosts resilience as Seraphelle's durability runs out.

Seraphelle possesses the unique Growth ability of Patience, which prevents Seraphelle from making significant progress in statistics and levels.

Statistics
To be written.

Relatives
To be written.

Affinities
To be written.

Trivia

 * Seraphelle was originally intended to be another incarnation of Lady Melia, which explains the close resemblances.
 * Seraphelle's name comes from the Seraphim angel, one of the highest ranking angels in theology. Many female characters have their names originating from angels as well, such as Anaelle, Leïla, Autumn, Charlotte and Akkala.
 * "Clochette" means sleigh bells in French. Seraphelle was originally intended to bear the surname "Paillette", which means sparkles in French. Those two names were chosen due to the design pattern Seraphelle has, bells came to be the most important part over the starry sparkles.
 * Despite saying that she needs to be naked to transform into objects, her hairband and her bells seem unaffected and remain on her body during transformation.
 * Seraphelle is the 4th shortest character, being above Leïla, Charlotte and Akkala.
 * Seraphelle is technically the only Flairless character amongst the Shevat Protocol.